
Yuriko Deathstrike
Federal Navy Academy Gallente Federation
13
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Posted - 2012.06.21 08:38:00 -
[1] - Quote
Ano Regni wrote:First of all and before someone pastes a link, yes I read the Fitting tutorials (2 actually), and they didnGÇÖt explain a whole lot. The situation I have run into is that I have recently upgraded to a Cruiser. This particular cruiser (Vexor) has the following attributes:
5 High points 776 PowerGrid 324 CPU 1250 GJ Capacitor
What I found after purchasing them however, is that I can really only fit 3 (and remain stable (in the green)), on my capacitor, and if I add a 4th, I see the Capacitor says it depletes in 8:07 (highlighted in red). It wonGÇÖt let me add a 5th. Reviewing the turrets themselves, I see nothing that says GÇ£Turret XYZ uses #### amount of the CapacitorGÇ¥, I see an GÇ£ActivationGÇ¥ which reads 10,000 GJ (which obviously doesn't relate given the figure) but that is the only figure I can find with an equivalent unit of measurement (in Joules) and nothing that I can find that allows me to add up the figures and think GÇ£well adding 5 of these will deplete my CapacitorGÇ¥.
So obviously, there is something I am not understanding in terms of calculating this and was just wondering if someone may be able to simply explain it to me? do I need to buy a fitting or rig that betters manages this? If so, how do I still calculate this info to determine that I may need to buy an extra fitting?
thanks
It says you run out of cap in 8 minutes, but think to yourself...do you plan on staying in combat continously for 8 minutes? with all your modules toggled on? thats what cap stable/cap runs out in xx:xx is all about. In the fitting window (ALT F) the time for "cap depletes in" is if you run all modules that have an activation cost.
Say you have a ship and you want to see how long you can run on afterburner with your weapons. Then in the fit window you can see how long that would be by turning off all other modules that have an activation cost EXCEPT your weapons and the AB. If you want to see how long it takes to run out of cap with only a shield booster active, then you turn off all weapons and other modules and just leave the shield booster on.
Also your cap or capacitor limit is rated in GJ or gigajoules, most weapons also have an activation cost which is given in GJ. I say most weapons because weapons like projectile weapons and launchers do not have an activation cost. So you are just reading the modules wrong, the units are right there for you to see. You might want to check your weapon again, thats probably a decimal in there and not a comma. It may have been 10.001 instead of 10,000.
Depending on what ship you are flying and if you PVP or PVE you may have to gear up for either more cap recharge, shield recharge, shield capacity, or resists. A lot of times when you gear up for one of those, the other will be affected. |